So I don't think anyone else was playing Night Walker, but I (accidentally) have been maining the class and noticed a few things.
Bugs:
Our venom infinitely stacks on triple throw (or at least is way higher then the 30% its suppose to be) meaning we have to use a different skill to kill mobs sometime, and other times they just become un-killable.
Poison Bomb is a 3rd job ability that cause DOT and is semi spam-able, but for some reason it bugs mobs and make them un-killable again. Also it was hitting oddly high?
Issues?:
So I understand that its not a custom class or a coverup, but for some reason I think the number might have been off? For instance a level 98 dancer and 1.5k more hp then me as a 110 Night Walker. With our low hp stat, we are basically resigned to being either leeches or subjecting ourselves to sub-par exp methods. While I haven't hit 4th job yet, I don't think our overall dmg (even single target which we should be insane at) will even be comparable, but i will update once/if I get 4th. *Edit* I also found a bug/issue not really sure which... On certain skills I'm reg hitting for like 9kish dmg and ctring for 1k??? Am I missing something? *Edit* We dont get a 4th job :c
I don't know overall what would be a viable change or if this class will even be around once official launch (change into a custom/cover-up) but something should be changed if it's going to be viable. We are consistently low (no crazy power spikes from any job) and and far too weak to really do anything with our low ended hp (which I understand is the premise of thieves but it's a little too low).
Thought? Suggestions? Options?
Bugs:
Our venom infinitely stacks on triple throw (or at least is way higher then the 30% its suppose to be) meaning we have to use a different skill to kill mobs sometime, and other times they just become un-killable.
Poison Bomb is a 3rd job ability that cause DOT and is semi spam-able, but for some reason it bugs mobs and make them un-killable again. Also it was hitting oddly high?
Issues?:
So I understand that its not a custom class or a coverup, but for some reason I think the number might have been off? For instance a level 98 dancer and 1.5k more hp then me as a 110 Night Walker. With our low hp stat, we are basically resigned to being either leeches or subjecting ourselves to sub-par exp methods. While I haven't hit 4th job yet, I don't think our overall dmg (even single target which we should be insane at) will even be comparable, but i will update once/if I get 4th. *Edit* I also found a bug/issue not really sure which... On certain skills I'm reg hitting for like 9kish dmg and ctring for 1k??? Am I missing something? *Edit* We dont get a 4th job :c
I don't know overall what would be a viable change or if this class will even be around once official launch (change into a custom/cover-up) but something should be changed if it's going to be viable. We are consistently low (no crazy power spikes from any job) and and far too weak to really do anything with our low ended hp (which I understand is the premise of thieves but it's a little too low).
Thought? Suggestions? Options?
Last edited by Eyulf on Thu Oct 25, 2018 5:30 am; edited 1 time in total
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